Image via WikipediaSo where am I up to, I hear you ask with feverish interest. Well, let's see...
Project #1 - Livestock Vs The Undead
In May 2011, I started work on what is currently titled 'Livestock Vs The Undead' (a working title whilst I coerce it into a semi-acceptable state). I unleashed v1.0 onto the Android Market in June 2011, which is where I embarrassingly stumbled over my first faux pas: I was asking for a payment for it.
On other more lucrative fruit-based mobile platforms, I would've been laughed at for not charging. The Android community, it turns out, is a different culture altogether. Reputation and respect has much more weight here, and this has to be earnt. So I picked myself up, dusted myself down and rethought my strategy from scratch.
I withdrew the paid-for version of the game, tweaked how far you could take the game and released it as a free download. With the intention of letting the dust settle and await some feedback from the community, my mind was ablaze with possibilities and I thought 'Some of this code would make a great live wallpaper' so I moved immediately onto:
Project #2 - Zombie Pop Live Wallpaper
As a kid I loved it when my Dad had porcelain statues delivered (he sold them for a living). It wasn't the statues themselves that interested me. It was the plastic bubble wrapping they came in. I know it's sad but I did enjoy tirelessly popping each unsuspecting bubble.
So, I had this warm fuzzy memory floating around in my neurons, and I had these zombies marching down my screen. The rest as they say is history: ZZPop LW (as it was called) was born. This was released onto Android Market in June 2011, along with:
Project #2b - Zombie Pop Lite Live Wallpaper
Wanting to test the water on whether people would cough up some money for an improved version of something they liked, I branched the development into a feature lite version. It is still a full playable version, just with some cosmetic restrictions. Again this was released in June 2011.
Project #3 - Pixelnote Live Wallpaper
As my mind was still fresh with Live Wallpaper development, I thought, 'wouldn't it be neat if you could draw straight onto your wallpaper without having to open up another app?'. Taking what I had learned on the last two and a half projects, I brought Pixelnote into existence. I realised that due to limitations of the medium and touchscreens I could only take the idea so far, but what the hey.
Pixelnote was released in July 2011 onto the Android Market.
Around this time, I started looking at the Amazon Android App Market. Even though, being outside the US, I can't actually download anything at this time, it didn't stop me from publishing the game and three wallpapers.
Since then I've released updates for both Livestock Vs The Undead and Zombie Pop and am currently pushing Livestock forward by quite a way (v1.3 is in beta and is looking better).
And that's pretty much it in terms of development. I'll do a post on each of the projects in turn next with a bit of background and the thought processes I went through.